

Honestly, for such a causal purpose, I suggest using two machines with a hardware splitter. I assume your main goal is for a group of people see everything on the big screen. And I played quite a few casual games with a family member on this same machine. I did launch two instances of Xonotic when making maps (so I could test distance by placing myself no.1 and myself no.2 accordingly). If you want to project two sessions onto one big screen, perhaps you could try running two Xephyr instances. I was running two X sessions though (KDE on 3 screens and Gnome on 1 screen) so they were not on the same screen. I used to have a dual-seat setup on Linux - one computer, two keyboards, two mice, two sound cards, and 4 screens. This is because two of the movement behaviors are intended for left/right steering and you don't have this same mobility in sideways equivalent.įor what's worth, I have done something similar to what you described, Split-screen

For example: it's easier to circle around a target with your left/right side pointing at them - than a target with your front or backside pointing at them. This setup makes the directions unequal and not desirable for gamepads. Strafe directions (or diagonal): Strip pole turning with low air control Left/Right: Strip pole turning with high air control Forward/back: Linear turning, linear acceleration How CPM (and Xonotic) movement differs from what you're probably more intuitively used to, is the fact that there are a total of three different air control behaviors: It's best in pure QW or Q3 style air physics. Quote:Reflex and CPM movement aren't ideal for this anyway since a different set of air physics apply depending on what set of movement keys you are holding down. Here's the comment that I singled out from the thread and the part that I need the attention to:
